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PORTFOLIO

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BARNES JAWN(T)

A jaunt is defined as a fun, short trip. In Philadelphia, jawn is a catch-all word for anything—a thing, place, person, or event. A commission for the Barnes Foundation, we put the two together to create a distinctly Philly jawn—Barnes Jawn(t)s, a series of improvised jaunts through The Barnes Foundation collection guided by fascinating local personalities. These off-the-cuff, sure-to-run-off-the-rails tours are led by artists, community leaders, and performers—all experts in their fields. 

Main Menu

"Main Menu" is a 30-minute-long live performance piece for one player at a time that takes place entirely over the telephone, mimicking a customer service call. Players meet "Annie" a new Interactive Voice Response system (IVR) designed by the enigmatic corporation Life Solutions to solve all of life's problems. Depending on their choices, participants may find themselves drawn into everything from sensual guided meditations, to trading songs with the AI call assistant, to sinister recruitment pitches.

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Go to Sleep

Go To Sleep is a real-world walking simulator/adventure game about insomnia. Players enter a replica bedroom and interact with objects, triggering story elements and music that are performed and mixed live. 

Game the Gallery - Moore College of Art and Design

Moore College students and artists from Obvious Agency team up to transform our 2019 Faculty Triennial into an interactive gaming experience. Using play, narrative, technology, and interactive performance, visitors will discover a transformed gallery and unlock new dimensions to the art viewing experience… Are you game?

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The Diamond Eye Conspiracy

The Diamond Eye Conspiracy was created on commission for Temple University Library’s Beyond the Page Festival by Drexel University Entrepreneurial Game Studio in collaboration with Daniel Park and Joseph Ahmed. This 90 minute game asks players to invade the Samuel Paley Library on Temple’s Campus and uncover the truth about a secret organization that hides in the bowels of the stacks

We Need to Talk

We Need To Talk is an awkward, hilarious, and deeply human improvised performance that could best be described as Dungeons and Dragons for relationships. Audience members and improvisers go head-to-head to act out a breakup in the style of tabletop strategy games. Roll your Charisma and your Compassion to see if you can make it through without breaking any hearts!

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